Yayınlanacağı yer Bulgaria - Savaş analizleri - 13 Nov 2024 02:15 - 38
To the eDominacy Admin Team and Dedicated Players,
eDominacy offers an immersive, strategic experience in nation-building and warfare. However, as our community knows well, the game currently faces challenges related to player activity and sustainability. With a player base that is not growing to sustain the existing level of intensity, certain mechanics need streamlining.
Below, I propose three adjustments aimed at balancing gameplay, reducing strain on active players, and ensuring a more engaging experience for all.
Streamline Battles: Six Rounds of Four Hours Each
Current Situation:
The high number of battles and extended number of rounds make it difficult for many players to keep up consistently, reducing active engagement. When there aren’t enough players to support this level of dynamic combat, the demands of continuous rounds can become discouraging, leading to a drop in participation.
Proposed Change:
Reduce battles to six rounds, each lasting four hours. In cases where both sides reach 3:3, an overtime round will decide the outcome. This change aims to reduce player fatigue and make battles more manageable and enjoyable.
Expected Benefits:
A shorter, more focused battle structure enables players to stay engaged without being overwhelmed. A condensed format makes it feasible for our current player base to follow battles without excessive time commitment. With a reasonable battle structure, players are more likely to remain actively engaged, addressing the current dip in activity.
Remove Naval Module
Current Situation:
The naval component was an ambitious addition but requires a high player base to sustain effectively. Given the current player numbers, the naval module is more annoying than contributing to the fun.
Proposed Change:
Eliminate naval battles and naval companies. All naval companies would transition to land battle companies. All ship raw companies would transition to land raw companies. They remain the same Q they are now. All remaining naval weapons become land weapons with the same quality. Players who invested in intelligence-based training centers would receive a gold refund matching their investments.
Expected Benefits:
Removing the naval element allows players to focus on land battles, which remain central to the game’s core strategy. By reallocating resources from naval to land, the game economy can be more stable and manageable with our current player base.
Introduce an Air Strike Law for Long Distance Attacks
Current Situation:
With limited player numbers, a more flexible form of attack could add excitement without adding complexity. Implementing an Air Strike Law introduces a high-stakes maneuver that can be planned thoughtfully, bringing fresh strategic depth to the game without relying on naval operations. This will be what will fill the gap of attacking long distance, after the naval component is removed.
Proposed Change:
Implement an Air Strike Law that allows countries to launch targeted attacks without a border.
Proposed parameters include:
Cost: The Air Strike would be costly, at 100-200 gold, making it a considered choice.
Law Duration: The Air Strike Law would last 24 hours with no fast-tracking, giving players time to prepare.
Outcome: If the law passes, a land battle begins. A successful battle would launch a 30-day campaign as per standard rules, but failure would close the war, marking an unsuccessful landing.
eDominacy offers an immersive, strategic experience in nation-building and warfare. However, as our community knows well, the game currently faces challenges related to player activity and sustainability. With a player base that is not growing to sustain the existing level of intensity, certain mechanics need streamlining.
Below, I propose three adjustments aimed at balancing gameplay, reducing strain on active players, and ensuring a more engaging experience for all.
Streamline Battles: Six Rounds of Four Hours Each
Current Situation:
The high number of battles and extended number of rounds make it difficult for many players to keep up consistently, reducing active engagement. When there aren’t enough players to support this level of dynamic combat, the demands of continuous rounds can become discouraging, leading to a drop in participation.
Proposed Change:
Reduce battles to six rounds, each lasting four hours. In cases where both sides reach 3:3, an overtime round will decide the outcome. This change aims to reduce player fatigue and make battles more manageable and enjoyable.
Expected Benefits:
A shorter, more focused battle structure enables players to stay engaged without being overwhelmed. A condensed format makes it feasible for our current player base to follow battles without excessive time commitment. With a reasonable battle structure, players are more likely to remain actively engaged, addressing the current dip in activity.
Remove Naval Module
Current Situation:
The naval component was an ambitious addition but requires a high player base to sustain effectively. Given the current player numbers, the naval module is more annoying than contributing to the fun.
Proposed Change:
Eliminate naval battles and naval companies. All naval companies would transition to land battle companies. All ship raw companies would transition to land raw companies. They remain the same Q they are now. All remaining naval weapons become land weapons with the same quality. Players who invested in intelligence-based training centers would receive a gold refund matching their investments.
Expected Benefits:
Removing the naval element allows players to focus on land battles, which remain central to the game’s core strategy. By reallocating resources from naval to land, the game economy can be more stable and manageable with our current player base.
Introduce an Air Strike Law for Long Distance Attacks
Current Situation:
With limited player numbers, a more flexible form of attack could add excitement without adding complexity. Implementing an Air Strike Law introduces a high-stakes maneuver that can be planned thoughtfully, bringing fresh strategic depth to the game without relying on naval operations. This will be what will fill the gap of attacking long distance, after the naval component is removed.
Proposed Change:
Implement an Air Strike Law that allows countries to launch targeted attacks without a border.
Proposed parameters include:
Cost: The Air Strike would be costly, at 100-200 gold, making it a considered choice.
Law Duration: The Air Strike Law would last 24 hours with no fast-tracking, giving players time to prepare.
Outcome: If the law passes, a land battle begins. A successful battle would launch a 30-day campaign as per standard rules, but failure would close the war, marking an unsuccessful landing.
Bağış
Murat MonstrumLjubljanaWiizArDxaqaparwaRomyNSKBproA_mi_ is a___o_eboikovGame OverYusukeeVokasieVokasieVokasiBattleHeroHanibal94CoooW De ElitteLesleyBillyGrandeJagasTripleKoladamachenYorumlar (38)
Ok
I think what Danider brings up about battles can work. But I don't agree with the airline thing. Because that would be another point in favor of the "rich" countries against the small countries that would be even more defenseless.
With Naval battles is same. War is always in favor of the rich and strong. The idea of the proposed air strike is that, it's not realistic to be able to attack all world just like that from anywhere.
With respect to your article and the time you took to write it, I strongly disagree 👎🏻👎🏻
In my opinion, there is no need for rounds.
Fully support all of the proposals. Game should change according to the activity of players
Nice suggestions. Or battles without rounds . o7
Sup
Maybe air strike will work by replacing the current naval regions with "air" regions, but only one per country or one for each x core region of a country. In this way, the current "relative protection" on land would be preserved while naval ones are replaced.
100% agree with you, military module and round system need an update..
Dope!
How about one round one day
Nice proposals! Agree!
Support
Naval is ok. Maybe later to introduce airstrike would be OK.
About 4 rounds issue I agree. This will reduce the rH hunters in the last minute. Of course increase rH medal value at 3 or 4 g
No i reject round system
My oppinion : Round system must be 1 hour each round. Who can play active he deserve the winner.
Active player is more important than visa.
Don't remove Naval. ITS seem like other game. And no point to play the same game
Battle without round or longest is boring boring and boring.
Don't remove Naval. Like i say. This game is enough with other brother game. Don't make it like that game ty
About airstrike. No coment
Signed by BornaX
You should not board your ship from anywhere in the world and go to other continents
Round of 4 hours? Are your parents cousins?
Remove navyyy
Remove navy!!!! Excellent ideas for improvement and stability of game. 07
Remove navi
I had proposed before as well, that the round system is way too unfun for larger scale and alliance conflicts. There is a merrit in activity being rewarded but not when it reaches Insanity. I had calculated before and posted that assuming you wish to win most rounds of many battles during a global war day, you would need to organize 100-140 OHs on average, every single day. That escapes the plane of skill and activity and goes into the plane of tediousness and frustration. So i agree that this change is better for both active/leader players and normal people that have work and want to play more casually.
As for naval, i dont think removing it is the way to go, but instead it should work like an actualy landing. AKA something like, half of the battle is fought as naval and the other half as land, so it simulates the naval and the landing parts of an attack. That would make the most sense to me in mechanics.
Airstrike i think its not necesary, specially with my proposal above of not actually removing navals.
Samo Danider
Good proposals, would like to see them ingame o7
Agree with the proposals of Dani!
As a erev2 players I don't agree with air strikes and naval battles.
For battle duration as a President of Canada is just figured out how round system is actually working, if you play smart you can take 10-15g per battle , pay for the attacks and still have gold left as a profit.
In this sense I think round system must remain.
For naval battles specifically could be changed.
I propose the airbases to connect everything near it as a 20% bonus not only the specific region where is installed
@merlin, FYROM stays blocked 5 days, we saw that last time
It's great to see that players in the game are bringing forward suggestions, which reflects the game's dynamism. However, one would expect experienced players to share their proposals without considering the interests of just a few countries or players.
This game is a mix of politics, military strategy, and economics, with the economy being the most crucial aspect. If the game's economy weakens, it will head toward decline. These suggestions could lead to a decrease in the prices of goods in the market, which would negatively impact the game's economy. Lower prices mean less progress for weaker accounts.
Every player has times during the day when they are offline. For instance, consider that we sleep for about six hours at night. Due to time zone differences, this is pretty much the same and fair for everyone. In this example, players miss out on certain rounds while they’re offline, and life’s other commitments—like work and leisure—also come into play. So, it might be fair for weaker accounts to progress more with increased activity.
The main question is whether streamlining the game's features and parameters will make it more engaging. Will it help weaker accounts progress compared to the visa players? Will the powers of these weaker yet more active accounts surpass those of the visa players? Or will all these proposals ultimately weaken the game’s economy and hinder the growth of both weak and developing accounts?
Perhaps one of the most appealing aspects of this game and this style of combat is that leaders have to take breaks, allowing new individuals to step in and lead their countries and alliances.
Thank you @Danider
I don't understand your Mordor language
@eVokasi )))
Screenshot by Lightshot https://prnt.sc/uWYHd2LBrdVA чрез @light_shot ❗✈❄
https://www. .com/bg/article/-muhlqswa-hranata-na-muhala-muhata-1-2783743 AUDAN преди 25 минути
Среща в София
===============
Соkitchen
23.11, събота, 16:00->❤
The issue of rounds is very complicated. I don't usually spend much time in these games. But I don't agree with the change of rounds, or with not eliminating naval units. The air attack thing looks interesting.
On the other hand, it would be ideal to propose more events or improve existing events, for greater accessibility to F2P players. For example, the improvement of the "WEEKLE CHALLENGE" of getting 10g reaching 60/100, "DAILY CHALLENGE" the increase in spending as you level up. These kinds of improvements should continue. It would be good to know if they have improved the missions for newcomers. At the level I am, I am bored of not having missions.
Agree o7
So you finally saw that 2hrs rounds are exhausting, right?. Good proposals... i'd like admin to take them in mind.
PD:
Just i can´t take this art fully serious with that name and cover, and idk if admin will take it serious also with it.
o7
Пенги, куца ти инфото, миУо Коруптора дори не подозира за тази игра и няма нищо общо с никого тук. Акаунтът му там е с друг собственик и двамата нямат връзка помежду си изобщо.
Ама ти си продължавай с всичките фантасмагории, дето са ти в болния моъзк
Reduce battles to 1 round.