Yayınlanacağı yer Peru - Sosyal etkileşim ve eğlence - 26 Oct 2024 11:26 - 33
Dear Players,
We’re excited to announce a series of updates that aim to keep gameplay dynamic, balanced, and engaging for all players. The most significant change introduces a fresh, game-changing mechanic: every two months, all countries will be returned to their core regions, and resources will be reshuffled across the map. This reset process will be fully automated, creating fair opportunities for all countries to access resources and level the playing field regularly.
Alongside this major update, we’ve made several additional changes to enhance the game experience and ensure balance between players of different levels and play styles. Read on for the full details on these updates and adjustments, and let us know what you think!
First and foremost, thank you for your feedback—both positive and constructive. We truly appreciate the time you've taken to discuss these changes with us and share your perspectives as players. Now, let’s go over the adjustments we plan to introduce in the game.
Starting Saturday, November 2, all countries will be restored to their core regions. Afterward, the map will be reshuffled, and all influence damage will be reset to zero. Resources will be redistributed across regions so that every country has an equal chance of acquiring any resource. Regions and resources will have matching IDs, which means certain bonuses, such as Rare I and Rare II, will be available only in two and ten regions per economy type. This setup ensures that no country will hold all resources within its core, making it impossible for any one country to secure a 100% resource bonus after the reshuffle.
Mutual Protection Pacts will remain as they are; none will be removed. Although wars will stay active, any ongoing battles will be closed, eliminating any unfair advantage from the changes.
Additionally, to reward countries that have conquered the most regions, we have decided to honor the top five countries with gold in their national treasury. This ranking will be determined based on conquered regions before countries return to their core territories, and it will take effect with the next resource change, not the current one.
Finally, please note that this process is fully automated and does not involve any manual intervention. It is schedlued to be operated every second 01. of the month. While these adjustments are initially set, we are open to refining them based on your feedback and game data as situations evolve.
This is a simple event in game, with system which you had once in similar event.. Event starts 28.10.2024 and lasts until 03.11.2024.
Game is really simple. All you have to do is open Pumpkins. In this mini game there are 100 Pumpkins which have Lolipops as rewards (1075 experience) and Bats (0 experience). With each click on Lantern you are opening a selected spot. Like before spots which do not provide you rewards will be a bit blanked and you will see 0 experience in bottom. Each attempt to open Lantern spot costs you 5 Energy, every 20 minutes and 10 seconds you receive 1 Energy point. With each level you gain your maximum energy is growing so you do not have to be often online to spend Energy. If you are not patient you can buy Energy from a store
NOTE: All players who buy Gold Ticket for this event will have it for next event too. Yes, it mens with one ticket you will have two event bonus rewards.
It is time for changes in this event which is not so popular as we tought. We’ve decided to make some changes to make it more engaging and accessible for all players. The event is now open to everyone, with adjustments based on player level: lower-level players will face lower requirements to open all chests, while higher-level players will have slightly higher requirements.
In practice, this means that the starting requirement is 100 weapons of each type to unlock rewards from chests, and each can be solved twice to gain points. However, for every 200 levels a player has, the requirement will increase by an additional 100 weapons. This way, players of all levels can participate meaningfully and earn rewards, while maintaining a fair balance across the board.
NOTE: Based on feedback, this event can be changed and rewards rised up a bit.
- 3 Nov 2024 - Daylight Saving Time Ends. When local daylight time is about to reach Sunday, 3 November 2024, 02:00:00 clocks are turned backward 1 hour to Sunday, 3 November 2024, 01:00:00 local standard time instead. This means untill these changes are reached in our server hemisfere Daily Change will be 1 hour earlier.
- During this Day Change, we will perform a maintenance update to implement all the changes mentioned above. This maintenance may take slightly longer than usual, with an expected downtime of up to 10 minutes. Thank you for your patience as we roll out these updates!
- As requested, we have extended the Lucky Dice event for an additional seven days. Your high level of activity and resource investment demonstrated just how much you enjoyed this event, so we felt that extending it was well-deserved. Enjoy the extra time and make the most of it!
- Starting November 2, influence damage will be counted for all players fighting for resistance wars, not just for residents of those countries. This change broadens participation, allowing all players who support resistance efforts to contribute to influence damage, regardless of their citizenship.
- The cooldown period for changing citizenship has been increased from 20 days to 25 days, while one-time only transfer period remain as it was before. This adjustment aims to promote greater stability within alliances and encourage more strategic planning around citizenship changes. Thank you for adapting to this updated timeframe!
- We have made some small changes to easier view into Resource positions for each country, so country list is frozed and you scroll only resources.
- In our regullar assist for weak players, we made changes in additional training grounds for players with less than 8000 Strength/Intelligence. This facility will grant you 100 Strength/Intelligence per day, and it will be active from Monday 28.10.2024.
-Altering the game map to decrease or reduce the number of regions is not possible within the current system. Implementing such a change would require a complete reset of the game and a rework of the entire existing development—an approach that carries considerable risk, given the established structure and balance over the past 200 days.
The map was designed with this layout from Day 1, meaning that larger countries naturally have a greater number of regions. While this setup may present some advantages for certain countries, it reflects the original game design. If we find that this structure creates a substantial imbalance, one possible adjustment could involve marking certain regions as "blank" (without resources or strategic value). However, outright reduction of region numbers is not feasible.
Thank you for your understanding as we work within these design limitations.
- It seems like we've hit a record with the number of player reports, with 1,231 accounts flagged for review in just a few weeks. Almost every account has been reported for a manual check, which suggests that players may be attempting to outdo each other by reporting rivals in hopes of seeing them banned. While we’re not entirely sure of the motivation here, we’d like to clarify how our reporting system works.
As we’ve mentioned before, most account checks are handled automatically by our software, covering around 95% of cases. The remaining 5% are flagged by the system and reviewed manually as needed. Many of the actions you’re reporting, such as simultaneous actions or specific patterns, don’t necessarily break any rules and don’t always require manual review. However, rest assured that all reports will be checked thoroughly, although this may take some time, as these reviews are a lower priority compared to other game operations.
For the best experience, we encourage everyone to play fairly and focus on healthy competition. Those who do break the rules will be banned—whether it’s sooner or later depends on the severity of the violation and the priority of the case. Thanks for your understanding and for helping us keep the game enjoyable for all players.
Please continue to share your thoughts with us. Your input is invaluable in helping us maintain and enhance the game for everyone’s enjoyment.
Best regards,
eDominacy Team
We’re excited to announce a series of updates that aim to keep gameplay dynamic, balanced, and engaging for all players. The most significant change introduces a fresh, game-changing mechanic: every two months, all countries will be returned to their core regions, and resources will be reshuffled across the map. This reset process will be fully automated, creating fair opportunities for all countries to access resources and level the playing field regularly.
Alongside this major update, we’ve made several additional changes to enhance the game experience and ensure balance between players of different levels and play styles. Read on for the full details on these updates and adjustments, and let us know what you think!
Map and reshuffle changes
First and foremost, thank you for your feedback—both positive and constructive. We truly appreciate the time you've taken to discuss these changes with us and share your perspectives as players. Now, let’s go over the adjustments we plan to introduce in the game.
Starting Saturday, November 2, all countries will be restored to their core regions. Afterward, the map will be reshuffled, and all influence damage will be reset to zero. Resources will be redistributed across regions so that every country has an equal chance of acquiring any resource. Regions and resources will have matching IDs, which means certain bonuses, such as Rare I and Rare II, will be available only in two and ten regions per economy type. This setup ensures that no country will hold all resources within its core, making it impossible for any one country to secure a 100% resource bonus after the reshuffle.
Mutual Protection Pacts will remain as they are; none will be removed. Although wars will stay active, any ongoing battles will be closed, eliminating any unfair advantage from the changes.
Additionally, to reward countries that have conquered the most regions, we have decided to honor the top five countries with gold in their national treasury. This ranking will be determined based on conquered regions before countries return to their core territories, and it will take effect with the next resource change, not the current one.
Finally, please note that this process is fully automated and does not involve any manual intervention. It is schedlued to be operated every second 01. of the month. While these adjustments are initially set, we are open to refining them based on your feedback and game data as situations evolve.
Hallowen
This is a simple event in game, with system which you had once in similar event.. Event starts 28.10.2024 and lasts until 03.11.2024.
Game is really simple. All you have to do is open Pumpkins. In this mini game there are 100 Pumpkins which have Lolipops as rewards (1075 experience) and Bats (0 experience). With each click on Lantern you are opening a selected spot. Like before spots which do not provide you rewards will be a bit blanked and you will see 0 experience in bottom. Each attempt to open Lantern spot costs you 5 Energy, every 20 minutes and 10 seconds you receive 1 Energy point. With each level you gain your maximum energy is growing so you do not have to be often online to spend Energy. If you are not patient you can buy Energy from a store
NOTE: All players who buy Gold Ticket for this event will have it for next event too. Yes, it mens with one ticket you will have two event bonus rewards.
Daily Chalange
It is time for changes in this event which is not so popular as we tought. We’ve decided to make some changes to make it more engaging and accessible for all players. The event is now open to everyone, with adjustments based on player level: lower-level players will face lower requirements to open all chests, while higher-level players will have slightly higher requirements.
In practice, this means that the starting requirement is 100 weapons of each type to unlock rewards from chests, and each can be solved twice to gain points. However, for every 200 levels a player has, the requirement will increase by an additional 100 weapons. This way, players of all levels can participate meaningfully and earn rewards, while maintaining a fair balance across the board.
NOTE: Based on feedback, this event can be changed and rewards rised up a bit.
Informations
- 3 Nov 2024 - Daylight Saving Time Ends. When local daylight time is about to reach Sunday, 3 November 2024, 02:00:00 clocks are turned backward 1 hour to Sunday, 3 November 2024, 01:00:00 local standard time instead. This means untill these changes are reached in our server hemisfere Daily Change will be 1 hour earlier.
- During this Day Change, we will perform a maintenance update to implement all the changes mentioned above. This maintenance may take slightly longer than usual, with an expected downtime of up to 10 minutes. Thank you for your patience as we roll out these updates!
- As requested, we have extended the Lucky Dice event for an additional seven days. Your high level of activity and resource investment demonstrated just how much you enjoyed this event, so we felt that extending it was well-deserved. Enjoy the extra time and make the most of it!
- Starting November 2, influence damage will be counted for all players fighting for resistance wars, not just for residents of those countries. This change broadens participation, allowing all players who support resistance efforts to contribute to influence damage, regardless of their citizenship.
- The cooldown period for changing citizenship has been increased from 20 days to 25 days, while one-time only transfer period remain as it was before. This adjustment aims to promote greater stability within alliances and encourage more strategic planning around citizenship changes. Thank you for adapting to this updated timeframe!
- We have made some small changes to easier view into Resource positions for each country, so country list is frozed and you scroll only resources.
- In our regullar assist for weak players, we made changes in additional training grounds for players with less than 8000 Strength/Intelligence. This facility will grant you 100 Strength/Intelligence per day, and it will be active from Monday 28.10.2024.
-Altering the game map to decrease or reduce the number of regions is not possible within the current system. Implementing such a change would require a complete reset of the game and a rework of the entire existing development—an approach that carries considerable risk, given the established structure and balance over the past 200 days.
The map was designed with this layout from Day 1, meaning that larger countries naturally have a greater number of regions. While this setup may present some advantages for certain countries, it reflects the original game design. If we find that this structure creates a substantial imbalance, one possible adjustment could involve marking certain regions as "blank" (without resources or strategic value). However, outright reduction of region numbers is not feasible.
Thank you for your understanding as we work within these design limitations.
- It seems like we've hit a record with the number of player reports, with 1,231 accounts flagged for review in just a few weeks. Almost every account has been reported for a manual check, which suggests that players may be attempting to outdo each other by reporting rivals in hopes of seeing them banned. While we’re not entirely sure of the motivation here, we’d like to clarify how our reporting system works.
As we’ve mentioned before, most account checks are handled automatically by our software, covering around 95% of cases. The remaining 5% are flagged by the system and reviewed manually as needed. Many of the actions you’re reporting, such as simultaneous actions or specific patterns, don’t necessarily break any rules and don’t always require manual review. However, rest assured that all reports will be checked thoroughly, although this may take some time, as these reviews are a lower priority compared to other game operations.
For the best experience, we encourage everyone to play fairly and focus on healthy competition. Those who do break the rules will be banned—whether it’s sooner or later depends on the severity of the violation and the priority of the case. Thanks for your understanding and for helping us keep the game enjoyable for all players.
Please continue to share your thoughts with us. Your input is invaluable in helping us maintain and enhance the game for everyone’s enjoyment.
Best regards,
eDominacy Team
Bağış
albanezziMotorinaYorumlar (33)
Ok
o7
o7 Admin you should check this article out https://www.edominacy.com/en/article/2734/Buyers-Market
All countries Will return to core regions, so everyone back to 6-10 regiones but USA. Dont sound fair to me, just reduce usa regions, like russia
I like the idea of map reset but the countries should have similar nr. of core regions
Wow, amazing changes.
Too bad they don't take into account the general opinion of the players.
Nothing new here
great reshOuffle change.. to push me more away from the game... #debuffDS
Konosuba goddess Eris best girl
2 months for core reset is too quick!!! Make it 4 months!
o7
Make reshuffle and map restart every 90 days o7
USA will never be deleted
And yes 2 months seem very quick.
But as a good thing many people will return in their original countries
It is published in Turkey, so it will give us the bonus region admin thx o7
hahaha, all clones, huh? ))
If you think about it, the only winner after the update is our administrator. All countries will have to spend more resources to receive stable bonuses and they are already in short supply for many. admin, shame on you
X2 Harish
It's a gold draining system.
Amateur job. You make players to spend more by giving them nothing. By making influence to apply for everyone you basicly create a loop for infinite fighting. So you are making people to spend more for nothing and giving them nothing. Players have 0 gold income, game economy is dead with few exceptions when visas buy gold to support it. You have zero knowledge in even basic economics like what we have here. You have no idea how to make the game interesting for the players and in reality you expect the players to do 101% of your job. You already made majority of average players to leave and now you made angry even Visa players. Zero management capacity, zero communication with players, zero economics knowledge, all these are leading to another failure of yours. You keep making the same mistakes in every single game of yours expecting different results. Posting same event with different pictures and relying on it to keep game alive. I really hope its not too late for the game but im really naive person. Increase your income not by making game even harder for everybody, forcing visas to spend more but as making everybody easier to play. Happier players=happier admin but its too complicated for you to realize it.
""The map was designed with this layout from Day 1, meaning that larger countries naturally have a greater number of regions."" How is that than France that is 49th country in world by size and 15 times smaller than Brasil has more regions in game.. let alone to compare it to actually biggest country in world and one of smaller in game -- RUssia?
Admin, do the hard work and reset game to change region amounts. Give gold equeal to building value in gold or something.
mmm...
Very good
No fighting automation at all, so, game is a click bite...! Mu mouse protests. #failed #fail even since
Papiga is fair.
This seems a Risiko game...seen from the perspective of a small nation, how can we work on the diplomatic side if our occupants may change every 2 months?
Daily challenge change is a big error. Now spend 800 of each level to get very basic returns. I will do it when it coincides with maxing out the weekly, but not worth on days like today when that's the only return. Try again maybe..
Ne daily challenge is brutal failure and it's one of the most illogical things that was done in the game from day one. Either drastically increase the rewards from it or return it to how it was.
+1 Danider, rewards are a joke for how many wep need to complete
I dont understand this pumpkin event… i can get more xp? But its not a reward… It is a penalty… More xp = more level gaining = more weapons needed to complete daily events and you will gain s lower the strength too 🤔.
I missed something? 🤔🤷🏻♂️
Admin, personally I will never do this Daily Challenge.
It is too expensive for nothing, even the same with weekly challenge ( specially new update with spending 5k weps etc). We definitely need more gold ingame or please change this for smth else.
Ah... I understand now... It's not experience point... Only bad terminology...