Yayınlanacağı yer Republic of China (Taiwan) - Sosyal etkileşim ve eğlence - 14 Sep 2024 07:33 - 30
Dear Players,
As we navigate through another exciting chapter of our game, we’re here to share the latest updates and important decisions from our administrative team. In this edition, we will address several key topics, including the status of recent proposals, changes to game mechanics, and our ongoing commitment to improving your gaming experience. Your feedback and participation are invaluable as we strive to enhance the game and ensure a balanced and enjoyable environment for everyone.
Let’s dive into the details and see what’s new!
Prepare to embark on a thrilling adventure with our all-new event, the "Golden Island", starting on Monday 16.09.2024, and ending on 29.09.2024. In this exciting journey, you'll awaken the explorer within you, setting sail for uncharted lands, uncovering hidden treasures, and overcoming unexpected challenges along the way.
Your Path to Riches: Explorer's Moves
Your key resource for navigating this enigmatic island is the "Explorer's Moves." Each move you make reveals a new field on the map, brimming with valuable coins and rewards. The more coins you collect, the closer you get to unlocking a total of 44 fantastic rewards that await you on this mysterious voyage.
Don't fret if you're running low on coins; we've prepared a series of missions that promise to test your mettle. These missions won't be a walk in the park, but they're certainly within your grasp to solve. By completing these missions, you'll not only gain valuable rewards but also the precious coins needed to progress further on your adventure.
The Battle for Moves: Strategy and Tactics
Explorer's Moves aren't limited to daily rewards; they can also be earned by engaging in fierce battles. Each day, you can acquire up to 2 Explorer's Moves through combat, offering an opportunity to accelerate your exploration. Keep in mind that the chances of earning Explorer's Moves in battles are 10% for those using 1000 energy. Your strategic prowess on the battlefield will play a crucial role in your journey's success.
In addition to combat, you will also receive one free Explorer's Move each day, giving you a steady pace throughout your adventure. For an extra boost, there are two points on the map where you can claim 3 Explorer's Moves at once, propelling your journey forward.
To provide an extra edge, we've introduced a seasonal adventure subscription for 59 Coins. This subscription can be accrued as part of your daily rewards, ensuring a steady supply of moves to keep your adventure going.
As you explore the island's map, you may notice towering structures emerging from the mist. These mysterious towers hold gold rewards that all of us seek on this map. However, reaching them won't be a simple task; you'll need to overcome various obstacles and challenges along the way.
Note that we've also made slight changes to the quests for this event, making it more engaging and rewarding as you progress through your journey.
League Wars: Battle for the Crown, is back with us. This thrilling competition will see countries from around the globe competing in intense battles, with the ultimate goal of winning the prestigious crown.
This time we have made some changes regarding your feedback.
How It Works:
Rewards for Winners:
Countries that showcase superior strategy and strength will earn a gold mine for their citizens, with the duration based on their final position based on inflicted damage in the tournament:
What is a Gold Mine? Each day, every citizen of the country will be able to receive a random gold reward from the Mine. The winner of the final war in the tournament will have doubled days for gold mine. It means if you won 3rd place your country will have 10 days of Gold Mine.
NOTE: We have implemented a rule where the country that loses but deals the highest damage in the last round advances to the next round in a Round where we are missing an opponent. This ensures that each round has an equal number of countries and no country will go without an opponent. Also even number of countries in every round, preventing any country from advancing without an opponent.
- Proposal about Changing Damage Formula: The proposal to modify the damage formula has not been approved. The current damage formula is set before the start of the game and is integral to various modules and systems within the game. While changing the formula might seem straightforward, it involves recalculating and adjusting numerous related modules, which is a complex and time-consuming process. Given the current stage of the game, making such significant changes is not feasible. Therefore, the damage formula will remain as is.
- Changing Level-Up Requirements: We received a suggestion to adjust the leveling-up requirements to an exponential model. After careful consideration, we have decided not to implement this change. The current leveling system was designed with specific calculations that we believe are appropriate for game balance. The issue of rapid leveling for some players was due to previous mistakes and the provision of unlimited rewards, which have now been corrected. Leveling for strong players has naturally slowed down, and the reward system has been fixed to align with the original design. Consequently, the level-up requirements will remain unchanged.
- Changing Limit for MPPs (Mutual Protection Packs): The proposal to alter the limit for MPPs has also been rejected. We had initially proposed a dynamic system for MPPs that could introduce new gameplay options. However, we did not receive sufficient feedback from players on this proposal, which is crucial for making such changes. As a result, we will not be implementing this change or altering the number of MPPs allowed at this time.
- Changes for Influence Damage: We plan to make adjustments to the influence damage system once all countries are restored to their core regions. The upcoming change will simplify the system: currently, influence damage affects only the citizens of the country imposing it. The new system will extend this effect to all players participating in resistance efforts. This change aims to make the influence damage mechanic more inclusive and impactful.
- Changing Round Duration: There has been a range of opinions regarding the duration of game rounds. Due to the diverse preferences expressed by players, we have decided to keep the current round duration as it is. This format was established at the beginning of the game, and maintaining consistency is essential for preserving the intended game balance and experience.
- Proposals for Taxes on Number of Companies: We have received proposals to introduce taxes based on the number of companies a player owns. This is a complex issue, and we have not extensively discussed it with players. We received two suggestions on this matter, which we reviewed internally. However, we are hesitant to implement such a tax as it may penalize players for their development and growth, which is contrary to our goal of supporting player progress. We appreciate the perspectives shared but have decided not to pursue this change at this time.
- The icon for the Q5 army weapon has been changed to a new one. Click ctrl+f5 to check it out
Please continue to share your thoughts with us. Your input is invaluable in helping us maintain and enhance the game for everyone’s enjoyment.
Best regards,
eDominacy Team
As we navigate through another exciting chapter of our game, we’re here to share the latest updates and important decisions from our administrative team. In this edition, we will address several key topics, including the status of recent proposals, changes to game mechanics, and our ongoing commitment to improving your gaming experience. Your feedback and participation are invaluable as we strive to enhance the game and ensure a balanced and enjoyable environment for everyone.
Let’s dive into the details and see what’s new!
Golden Island
Prepare to embark on a thrilling adventure with our all-new event, the "Golden Island", starting on Monday 16.09.2024, and ending on 29.09.2024. In this exciting journey, you'll awaken the explorer within you, setting sail for uncharted lands, uncovering hidden treasures, and overcoming unexpected challenges along the way.
Your Path to Riches: Explorer's Moves
Your key resource for navigating this enigmatic island is the "Explorer's Moves." Each move you make reveals a new field on the map, brimming with valuable coins and rewards. The more coins you collect, the closer you get to unlocking a total of 44 fantastic rewards that await you on this mysterious voyage.
Don't fret if you're running low on coins; we've prepared a series of missions that promise to test your mettle. These missions won't be a walk in the park, but they're certainly within your grasp to solve. By completing these missions, you'll not only gain valuable rewards but also the precious coins needed to progress further on your adventure.
The Battle for Moves: Strategy and Tactics
Explorer's Moves aren't limited to daily rewards; they can also be earned by engaging in fierce battles. Each day, you can acquire up to 2 Explorer's Moves through combat, offering an opportunity to accelerate your exploration. Keep in mind that the chances of earning Explorer's Moves in battles are 10% for those using 1000 energy. Your strategic prowess on the battlefield will play a crucial role in your journey's success.
In addition to combat, you will also receive one free Explorer's Move each day, giving you a steady pace throughout your adventure. For an extra boost, there are two points on the map where you can claim 3 Explorer's Moves at once, propelling your journey forward.
To provide an extra edge, we've introduced a seasonal adventure subscription for 59 Coins. This subscription can be accrued as part of your daily rewards, ensuring a steady supply of moves to keep your adventure going.
As you explore the island's map, you may notice towering structures emerging from the mist. These mysterious towers hold gold rewards that all of us seek on this map. However, reaching them won't be a simple task; you'll need to overcome various obstacles and challenges along the way.
Note that we've also made slight changes to the quests for this event, making it more engaging and rewarding as you progress through your journey.
League Wars: Battle for the Crown
League Wars: Battle for the Crown, is back with us. This thrilling competition will see countries from around the globe competing in intense battles, with the ultimate goal of winning the prestigious crown.
This time we have made some changes regarding your feedback.
How It Works:
- Direct Elimination Format: Each country will face off in direct elimination battles.
- Battle Schedule: Battles start at 10:00 game time, consisting of 10-minute rounds, until one of the sides wins 8 rounds. The next bracket starts the next day at the same time.
- Duration: The tournament will start at Monday 16.09.2024, the final showdown for the crown will be at Sunday.
- Progression: Winners advance in the bracket. Participation in the battles for your country counts towards True Patriot progress. In the League Wars battles, the Round Hero medal will be worth 2.5 Gold.
- Rewards: Victorious countries and top players will receive gold mines and other valuable rewards at the end of the tournament.
Rewards for Winners:
Countries that showcase superior strategy and strength will earn a gold mine for their citizens, with the duration based on their final position based on inflicted damage in the tournament:
- 1st place - 7 days of Gold Mine
- 2nd place - 6 days of Gold Mine
- 3rd place - 5 days of Gold Mine
- 4th to 10th place - 3 days of Gold Mine
What is a Gold Mine? Each day, every citizen of the country will be able to receive a random gold reward from the Mine. The winner of the final war in the tournament will have doubled days for gold mine. It means if you won 3rd place your country will have 10 days of Gold Mine.
NOTE: We have implemented a rule where the country that loses but deals the highest damage in the last round advances to the next round in a Round where we are missing an opponent. This ensures that each round has an equal number of countries and no country will go without an opponent. Also even number of countries in every round, preventing any country from advancing without an opponent.
Informations
- Proposal about Changing Damage Formula: The proposal to modify the damage formula has not been approved. The current damage formula is set before the start of the game and is integral to various modules and systems within the game. While changing the formula might seem straightforward, it involves recalculating and adjusting numerous related modules, which is a complex and time-consuming process. Given the current stage of the game, making such significant changes is not feasible. Therefore, the damage formula will remain as is.
- Changing Level-Up Requirements: We received a suggestion to adjust the leveling-up requirements to an exponential model. After careful consideration, we have decided not to implement this change. The current leveling system was designed with specific calculations that we believe are appropriate for game balance. The issue of rapid leveling for some players was due to previous mistakes and the provision of unlimited rewards, which have now been corrected. Leveling for strong players has naturally slowed down, and the reward system has been fixed to align with the original design. Consequently, the level-up requirements will remain unchanged.
- Changing Limit for MPPs (Mutual Protection Packs): The proposal to alter the limit for MPPs has also been rejected. We had initially proposed a dynamic system for MPPs that could introduce new gameplay options. However, we did not receive sufficient feedback from players on this proposal, which is crucial for making such changes. As a result, we will not be implementing this change or altering the number of MPPs allowed at this time.
- Changes for Influence Damage: We plan to make adjustments to the influence damage system once all countries are restored to their core regions. The upcoming change will simplify the system: currently, influence damage affects only the citizens of the country imposing it. The new system will extend this effect to all players participating in resistance efforts. This change aims to make the influence damage mechanic more inclusive and impactful.
- Changing Round Duration: There has been a range of opinions regarding the duration of game rounds. Due to the diverse preferences expressed by players, we have decided to keep the current round duration as it is. This format was established at the beginning of the game, and maintaining consistency is essential for preserving the intended game balance and experience.
- Proposals for Taxes on Number of Companies: We have received proposals to introduce taxes based on the number of companies a player owns. This is a complex issue, and we have not extensively discussed it with players. We received two suggestions on this matter, which we reviewed internally. However, we are hesitant to implement such a tax as it may penalize players for their development and growth, which is contrary to our goal of supporting player progress. We appreciate the perspectives shared but have decided not to pursue this change at this time.
- The icon for the Q5 army weapon has been changed to a new one. Click ctrl+f5 to check it out
Please continue to share your thoughts with us. Your input is invaluable in helping us maintain and enhance the game for everyone’s enjoyment.
Best regards,
eDominacy Team
Bağış
WiizArDBananaKavehBillyGrandeZylo97Yorumlar (30)
first?
now explain how free to players would be able to open all the map, duhh...
@AstaFluX, its changed from 4% chance on drop, to 10%.
GOLDEN TANK
so nothing changes. also regarding the level up requirement: you just added a way to purchase energy, which no one wants.
No changes except for a golden tank icon, nice guys
at least use a modern tank bruh moment
"- Changes for Influence Damage: We plan to make adjustments to the influence damage system once all countries are restored to their core regions. The upcoming change will simplify the system: currently, influence damage affects only the citizens of the country imposing it. The new system will extend this effect to all players participating in resistance efforts. This change aims to make the influence damage mechanic more inclusive and impactful." very impactful indeed hahaha
Why you change only one icon? cmon change them all
Every suggestion rejected as it actualy requires work, recycling events and new icon. What a joke
make my profil picture battleship as q5 naval icon
Iz šupljeg u prazno
OK
turkey bulgaria eternal love
o7
o7
2 week same
Ahh
Again: the cost of training is too high.
Admin means fantastic rewards: 2 Energy Bar, 1x Q2 Missile, 120 XP, 3 Employees, 200 food material, etc
When you will update the work in companies page to show what will be the total produced items against how much of the storage will be left so one can see if he will have enough storage to work or will have to go back and forth between pages to do the math ourselves? Useless changes... ah and I can still see on the store the energy packs.. No, no money for you from me sorry. You do not deserve them. Once you do the changes we the ones who pay you money then I may change my attitude and probably spend some money in this trash game. Until then.. everything will be bla bla bla bla whatever you post here and nothing real just a few pictures and numbers changed and nothing real for us...
Work hard for a month and save everything you can. Then spend it all in one battle. The reward is temporary GP. Dear administrator, put your head in your hands and think. This way, the game's lifespan will be short, just like many other similar games.
Lol, is unique case.
Open a game and kill it in 100 days
But I think is ok for Admin. He took the money from Visas now is time soon to open another game and take another money
Smart Admin!
... Stupid players...