Објављено у Philippines - Друштвена догађања и забава - 13 Oct 2024 05:06 - 37
Dear Players,
We’re thrilled to announce a series of exciting events and changes that will reshape the gameplay and bring even more fun and strategic depth to the game. First up, we're bringing back some fan-favorite events that players have been eagerly asking for: Golden Island, League Wars, and the highly popular Lucky Dice event! Get ready for thrilling battles, rewards, and the kind of competitive excitement you’ve come to love. But that's not all. We’ve also been hard at work making important updates based on your feedback, especially concerning resource redistribution and seasonal gameplay. As we implement resource resets and introduce seasonal changes, we need your input to fine-tune these updates and ensure they provide the engaging, strategic challenges you've been asking for.
Your feedback is crucial as we roll out these changes, so read on to learn more about the upcoming updates and how you can help shape the future of the game!
Prepare to embark on a thrilling adventure with our all-new event, the "Golden Island", starting on Monday 14.10.2024, and ending on 27.10.2024. In this exciting journey, you'll awaken the explorer within you, setting sail for uncharted lands, uncovering hidden treasures, and overcoming unexpected challenges along the way.
Your Path to Riches: Explorer's Moves
Your key resource for navigating this enigmatic island is the "Explorer's Moves." Each move you make reveals a new field on the map, brimming with valuable coins and rewards. The more coins you collect, the closer you get to unlocking a total of 44 fantastic rewards that await you on this mysterious voyage.
Don't fret if you're running low on coins; we've prepared a series of missions that promise to test your mettle. These missions won't be a walk in the park, but they're certainly within your grasp to solve. By completing these missions, you'll not only gain valuable rewards but also the precious coins needed to progress further on your adventure.
The Battle for Moves: Strategy and Tactics
Explorer's Moves aren't limited to daily rewards; they can also be earned by engaging in fierce battles. Each day, you can acquire up to 2 Explorer's Moves through combat, offering an opportunity to accelerate your exploration. Keep in mind that the chances of earning Explorer's Moves in battles are 10% for those using 1000 energy. Your strategic prowess on the battlefield will play a crucial role in your journey's success.
In addition to combat, you will also receive one free Explorer's Move each day, giving you a steady pace throughout your adventure. For an extra boost, there are two points on the map where you can claim 3 Explorer's Moves at once, propelling your journey forward.
To provide an extra edge, we've introduced a seasonal adventure subscription for 59 Coins. This subscription can be accrued as part of your daily rewards, ensuring a steady supply of moves to keep your adventure going.
As you explore the island's map, you may notice towering structures emerging from the mist. These mysterious towers hold gold rewards that all of us seek on this map. However, reaching them won't be a simple task; you'll need to overcome various obstacles and challenges along the way.
Note that we've also made slight changes to the quests based on your feedback, making it more engaging and rewarding as you progress through your journey.
League Wars: Battle for the Crown, is back with us. This thrilling competition will see countries from around the globe competing in intense battles, with the ultimate goal of winning the prestigious crown.
This time we have made some changes regarding your feedback.
How It Works:
Rewards for Winners:
Countries that showcase superior strategy and strength will earn a gold mine for their citizens, with the duration based on their final position based on inflicted damage in the tournament:
What is a Gold Mine? Each day, every citizen of the country will be able to receive a random gold reward from the Mine. The winner of the final war in the tournament will have doubled days for gold mine. It means if you won 3rd place your country will have 10 days of Gold Mine.
NOTE: We have implemented a rule where the country that loses but deals the highest damage in the last round advances to the next round in a Round where we are missing an opponent. This ensures that each round has an equal number of countries and no country will go without an opponent. Also even number of countries in every round, preventing any country from advancing without an opponent.
You have asked for this event and we provided it. This event begins 21.10.2024 and lasts until 27.10.2024 (Last Day). At day change, a player will receive 2 free dice which he/she can use in the event. Each field on the board contains a prize of some sort, and you will receive the one that your dice brings you.
You can also receive dice on the battlefield :
If you hit with 1000 Health you will have a 3% chance per hit to receive additional dice.
If you hit with warfare you have 3% for each 1000 energy spent to receive additional dice.
For every 2000 weapons used in battlefields, you will gain 1 additional dice (for 1000 energy spent).
If you hit with lower than 1000 energy, you have 0% chance to receive additional dice.
Another way to receive additional dice is by buying gold packs from the Store. After you collect all the prizes from a board, it will reset and you will be able to collect the prizes again from the beginning.
NOTE: After 3 boards are finished you will win a Medal, and after 5 boards are finished you will earn 200 Employees, and after 7 boards are finished 500 Energy Bars.
- Strategic Supplies: Based on game statistics and community feedback, we've developed a new feature to address the declining value of houses, beyond just relying on event-based activations. To provide players with more options, we're introducing a new Strategic Supplies factory under the "My Buildings" and "Location" sections within Strategic Buildings which will be active from Monday, October 14.
This factory will allow players to produce 1 House Quality 7, which will grant 700 health points and reduce recovery time by 24 seconds. The best part? This factory is completely free!!!
To construct the Strategic Supplies factory, players will need A full set of houses and 20 Local Currencies. Take advantage of this new feature to improve your gameplay and increase your strategic options! This house like all others can be sold on marketplaces or via contract.
NOTE: We reserve the right to change/update this functionality over time on your feedback and game stats.
- Resource Reshuffle:
Many players have frequently asked us about resource redistribution, and while we’ve previously explained that it’s handled automatically, we're making some slight changes to improve the process. These changes are minor and fully automated. The next resource redistribution will occur on November 2nd, and moving forward, redistributions will take place on the 1st of every second month. This means future redistributions will be on January 1st, March 1st, and so on.
Now, let's explain how the redistribution script works. Resources are identified by IDs ranging from 1 to 20. Among these, four resources are classified as Rare I, which represent the rarest resources for each type of production, and only two regions will have each of these. Another four resources are classified as Rare II, representing the second-rarest resources for each production type, and these will be distributed across ten regions of each.
On the redistribution day, the script gathers data from all regions, including their IDs, core regions, and conquered regions. The first step of the redistribution process is to allocate all resources, except for Rare I and Rare II, to regions without restrictions. Once this is completed, the script looks at country IDs and randomly reshuffles the rare resources, ensuring that countries with bonuses before the reset don’t keep them afterward.
The two main differences with this updated system are: first, we no longer focus solely on core regions when redistributing resources, and second, the entire process is fully automated. As we’ve stated before, there will be no announcements prior to each redistribution.
NOTE: For more details on region data, core and conquered regions, as well as the current in-game stats, you can now find this information at the Rankings. On this page at the start, there is a box icon that can be clicked to open overall stats by region.
We are asking for your feedback!
Many of you have consistently asked us to make the game more interesting, and we believe we have a potential solution that could enhance gameplay while also incorporating the resource reshuffle. Our idea is to introduce a “seasonal” update, where before each redistribution, all countries would be returned to their core regions. This would create ongoing competition for bonuses, with countries reorganizing themselves each month to chase new bonuses and resources across the map.
We’re also considering offering rewards for the country with the most conquered regions before the next reshuffle. These rewards could be distributed to all citizens or placed in the country's treasury, allowing the country to decide how to use them. Additionally, we would introduce a longer cooldown period for changing citizenship to encourage greater strategic stability. Another potential change would be resetting influence damage after each resource reshuffle to keep battles fresh and dynamic.
We would love to hear your thoughts on these proposed changes. Let us know what you think, and feel free to suggest any improvements or adjustments.
If we find this idea as positive by players, we can start with this from 02.November.
- Influence damage: Based on your previous feedback, we will reset the influence stats and implement a new change. Currently, the influence bonus is only applied to citizens of the conquered country. With the update, this bonus will now be extended to all players fighting for the resistance, allowing for a more balanced and dynamic battle experience. This change will be introduced in the game based on your feedback.
Please continue to share your thoughts with us. Your input is invaluable in helping us maintain and enhance the game for everyone’s enjoyment.
Best regards,
eDominacy Team
We’re thrilled to announce a series of exciting events and changes that will reshape the gameplay and bring even more fun and strategic depth to the game. First up, we're bringing back some fan-favorite events that players have been eagerly asking for: Golden Island, League Wars, and the highly popular Lucky Dice event! Get ready for thrilling battles, rewards, and the kind of competitive excitement you’ve come to love. But that's not all. We’ve also been hard at work making important updates based on your feedback, especially concerning resource redistribution and seasonal gameplay. As we implement resource resets and introduce seasonal changes, we need your input to fine-tune these updates and ensure they provide the engaging, strategic challenges you've been asking for.
Your feedback is crucial as we roll out these changes, so read on to learn more about the upcoming updates and how you can help shape the future of the game!
Golden Island
Prepare to embark on a thrilling adventure with our all-new event, the "Golden Island", starting on Monday 14.10.2024, and ending on 27.10.2024. In this exciting journey, you'll awaken the explorer within you, setting sail for uncharted lands, uncovering hidden treasures, and overcoming unexpected challenges along the way.
Your Path to Riches: Explorer's Moves
Your key resource for navigating this enigmatic island is the "Explorer's Moves." Each move you make reveals a new field on the map, brimming with valuable coins and rewards. The more coins you collect, the closer you get to unlocking a total of 44 fantastic rewards that await you on this mysterious voyage.
Don't fret if you're running low on coins; we've prepared a series of missions that promise to test your mettle. These missions won't be a walk in the park, but they're certainly within your grasp to solve. By completing these missions, you'll not only gain valuable rewards but also the precious coins needed to progress further on your adventure.
The Battle for Moves: Strategy and Tactics
Explorer's Moves aren't limited to daily rewards; they can also be earned by engaging in fierce battles. Each day, you can acquire up to 2 Explorer's Moves through combat, offering an opportunity to accelerate your exploration. Keep in mind that the chances of earning Explorer's Moves in battles are 10% for those using 1000 energy. Your strategic prowess on the battlefield will play a crucial role in your journey's success.
In addition to combat, you will also receive one free Explorer's Move each day, giving you a steady pace throughout your adventure. For an extra boost, there are two points on the map where you can claim 3 Explorer's Moves at once, propelling your journey forward.
To provide an extra edge, we've introduced a seasonal adventure subscription for 59 Coins. This subscription can be accrued as part of your daily rewards, ensuring a steady supply of moves to keep your adventure going.
As you explore the island's map, you may notice towering structures emerging from the mist. These mysterious towers hold gold rewards that all of us seek on this map. However, reaching them won't be a simple task; you'll need to overcome various obstacles and challenges along the way.
Note that we've also made slight changes to the quests based on your feedback, making it more engaging and rewarding as you progress through your journey.
League Wars: Battle for the Crown
League Wars: Battle for the Crown, is back with us. This thrilling competition will see countries from around the globe competing in intense battles, with the ultimate goal of winning the prestigious crown.
This time we have made some changes regarding your feedback.
How It Works:
- Direct Elimination Format: Each country will face off in direct elimination battles.
- Battle Schedule: Battles start at 10:00 game time, consisting of 10-minute rounds, until one of the sides wins 8 rounds. The next bracket starts the next day at the same time.
- Duration: The tournament will start at Monday 14.10.2024, the final showdown for the crown will be at Sunday.
- Progression: Winners advance in the bracket. Participation in the battles for your country counts towards True Patriot progress. In the League Wars battles, the Round Hero medal will be worth 2.5 Gold.
- Rewards: Victorious countries and top players will receive gold mines and other valuable rewards at the end of the tournament.
Rewards for Winners:
Countries that showcase superior strategy and strength will earn a gold mine for their citizens, with the duration based on their final position based on inflicted damage in the tournament:
- 1st place - 7 days of Gold Mine
- 2nd place - 6 days of Gold Mine
- 3rd place - 5 days of Gold Mine
- 4th to 10th place - 3 days of Gold Mine
What is a Gold Mine? Each day, every citizen of the country will be able to receive a random gold reward from the Mine. The winner of the final war in the tournament will have doubled days for gold mine. It means if you won 3rd place your country will have 10 days of Gold Mine.
NOTE: We have implemented a rule where the country that loses but deals the highest damage in the last round advances to the next round in a Round where we are missing an opponent. This ensures that each round has an equal number of countries and no country will go without an opponent. Also even number of countries in every round, preventing any country from advancing without an opponent.
Lucky Dice
You have asked for this event and we provided it. This event begins 21.10.2024 and lasts until 27.10.2024 (Last Day). At day change, a player will receive 2 free dice which he/she can use in the event. Each field on the board contains a prize of some sort, and you will receive the one that your dice brings you.
You can also receive dice on the battlefield :
If you hit with 1000 Health you will have a 3% chance per hit to receive additional dice.
If you hit with warfare you have 3% for each 1000 energy spent to receive additional dice.
For every 2000 weapons used in battlefields, you will gain 1 additional dice (for 1000 energy spent).
If you hit with lower than 1000 energy, you have 0% chance to receive additional dice.
Another way to receive additional dice is by buying gold packs from the Store. After you collect all the prizes from a board, it will reset and you will be able to collect the prizes again from the beginning.
NOTE: After 3 boards are finished you will win a Medal, and after 5 boards are finished you will earn 200 Employees, and after 7 boards are finished 500 Energy Bars.
Informations
- Strategic Supplies: Based on game statistics and community feedback, we've developed a new feature to address the declining value of houses, beyond just relying on event-based activations. To provide players with more options, we're introducing a new Strategic Supplies factory under the "My Buildings" and "Location" sections within Strategic Buildings which will be active from Monday, October 14.
This factory will allow players to produce 1 House Quality 7, which will grant 700 health points and reduce recovery time by 24 seconds. The best part? This factory is completely free!!!
To construct the Strategic Supplies factory, players will need A full set of houses and 20 Local Currencies. Take advantage of this new feature to improve your gameplay and increase your strategic options! This house like all others can be sold on marketplaces or via contract.
NOTE: We reserve the right to change/update this functionality over time on your feedback and game stats.
- Resource Reshuffle:
Many players have frequently asked us about resource redistribution, and while we’ve previously explained that it’s handled automatically, we're making some slight changes to improve the process. These changes are minor and fully automated. The next resource redistribution will occur on November 2nd, and moving forward, redistributions will take place on the 1st of every second month. This means future redistributions will be on January 1st, March 1st, and so on.
Now, let's explain how the redistribution script works. Resources are identified by IDs ranging from 1 to 20. Among these, four resources are classified as Rare I, which represent the rarest resources for each type of production, and only two regions will have each of these. Another four resources are classified as Rare II, representing the second-rarest resources for each production type, and these will be distributed across ten regions of each.
On the redistribution day, the script gathers data from all regions, including their IDs, core regions, and conquered regions. The first step of the redistribution process is to allocate all resources, except for Rare I and Rare II, to regions without restrictions. Once this is completed, the script looks at country IDs and randomly reshuffles the rare resources, ensuring that countries with bonuses before the reset don’t keep them afterward.
The two main differences with this updated system are: first, we no longer focus solely on core regions when redistributing resources, and second, the entire process is fully automated. As we’ve stated before, there will be no announcements prior to each redistribution.
NOTE: For more details on region data, core and conquered regions, as well as the current in-game stats, you can now find this information at the Rankings. On this page at the start, there is a box icon that can be clicked to open overall stats by region.
We are asking for your feedback!
Many of you have consistently asked us to make the game more interesting, and we believe we have a potential solution that could enhance gameplay while also incorporating the resource reshuffle. Our idea is to introduce a “seasonal” update, where before each redistribution, all countries would be returned to their core regions. This would create ongoing competition for bonuses, with countries reorganizing themselves each month to chase new bonuses and resources across the map.
We’re also considering offering rewards for the country with the most conquered regions before the next reshuffle. These rewards could be distributed to all citizens or placed in the country's treasury, allowing the country to decide how to use them. Additionally, we would introduce a longer cooldown period for changing citizenship to encourage greater strategic stability. Another potential change would be resetting influence damage after each resource reshuffle to keep battles fresh and dynamic.
We would love to hear your thoughts on these proposed changes. Let us know what you think, and feel free to suggest any improvements or adjustments.
If we find this idea as positive by players, we can start with this from 02.November.
- Influence damage: Based on your previous feedback, we will reset the influence stats and implement a new change. Currently, the influence bonus is only applied to citizens of the conquered country. With the update, this bonus will now be extended to all players fighting for the resistance, allowing for a more balanced and dynamic battle experience. This change will be introduced in the game based on your feedback.
Please continue to share your thoughts with us. Your input is invaluable in helping us maintain and enhance the game for everyone’s enjoyment.
Best regards,
eDominacy Team
Подржи
Zylo97MotorinaAwesomeКоментари (37)
Ok
damn, that influence damage for everyone will be brutal in RWs
Good!
Nice! O7
Admin, you don’t have to explain how events work. We can finish them with our eyes closed…
I don't agree with the influence. It wouldn't be fair. Plus, it looks made to order.
great update, thanks o7
*confused Pikachu face*
I strongly recommend that on day of reshuffle you return every country in their core regions
influence damage for every player + reshuffle every 2 months, well well well, hahahaha
No guarantees for small nations...
Everything seems based on making stronger who already is...
Bye bye Multi Federation and Albania ownership over China
+ for this
o7
+
+
+
best feedback is here, GİVE BACK BUSINESS CENTER
We got much Q4
What we doing with this time ?
Maybe we can exchange it
++++++++++++++++++++++++
+ for back to core o7
Konosuba goddess Eris best girl
Shut up Rosiel!
mmm..
Additionally, we would introduce a longer cooldown period for changing citizenship to encourage greater strategic stability.
++++++++++++
o7
-Resource Reshuffle: +1
-Influence damage: it would be quite complicated to maintain regions, I don't know if it's good or bad. Considering that the resources are going to be cleaned every 2 months, I don't see it necessary.
-The idea that the countries would return to their central regions is fine, but in somewhat longer periods, one month is too little, 2 months still seems too little, maybe every 4 months is better?
O7
ALB ON TOP!!!
//===//Please implement Coin dropping feature like the Pinkstones in other variant of this game.
It gives you more joy and desire to have a hope not only for battle to win but also to prosper a bit //==economically as well.
make the maximum possible energy 10 000 it will be much easier, as 1 hit is 1000 energy
make the maximum possible energy 10 000 it will be much easier, as 1 hit is 1000 energy +1
make the maximum possible energy 10 000 it will be much easier, as 1 hit is 1000 energy +2
Really good point return countries to original cores, make the game more interesting
We need ranking page for recourses in each country