Current Job
At the top of the Companies page, you will see your job.
Be sure to work every day to get paid, produce goods and pay taxes!
Company Basics
There are two types of companies:
Raw Material Production and Company Cost
Companies that produce secondary products require a different amount of raw materials depending on their quality.
Each quality company also costs a different amount of gold or currency.
Quality 1 is the lowest quality and cheapest to build, Quality 5 is the highest quality and is the most expensive to build.
Please note that Country Currency values are the same in each country. If a company costs 500 currency in Bulgaria, it costs 500 BGN for example. It will cost also 500 USD in United States, no matter of the costs on the monetary market.
Icon | Building type | Basic production | Maximum number of employees that can be hired | Cost |
---|---|---|---|---|
![]() | Hunting Ground | 30 ![]() | 0 | 50 ![]() |
![]() | Fishpond | 70 ![]() | 0 | 100 ![]() |
![]() | Grain Farm | 120 ![]() | 1 | 10 ![]() |
![]() | Orchard | 170 ![]() | 1 | 300 ![]() |
![]() | Cattle Farm | 250 ![]() | 4 | 35 ![]() |
Icon | Building type | Basic production | Maximum number of employees that can be hired | Cost |
---|---|---|---|---|
![]() | Iron Mine | 30 ![]() | 0 | 50 ![]() |
![]() | Sulfur Mine | 70 ![]() | 0 | 100 ![]() |
![]() | Saltpeter Mine | 120 ![]() | 1 | 10 ![]() |
![]() | Oil Rig | 170 ![]() | 1 | 300 ![]() |
![]() | Rubber Plantation | 250 ![]() | 4 | 35 ![]() |
Icon | Building type | Basic production | Maximum number of employees that can be hired | Cost |
---|---|---|---|---|
![]() | Sand Mine | 30 ![]() | 1 | 50 ![]() |
![]() | Clay Pit | 70 ![]() | 2 | 100 ![]() |
![]() | Sawmill | 120 ![]() | 3 | 10 ![]() |
![]() | Limestone Mine | 170 ![]() | 4 | 300 ![]() |
![]() | Granite Mine | 250 ![]() | 5 | 35 ![]() |
Icon | Building type | Basic production | Maximum number of employees that can be hired | Cost |
---|---|---|---|---|
![]() | Iron Mine | 30 ![]() | 0 | 50 ![]() |
![]() | Sulfur Mine | 70 ![]() | 0 | 100 ![]() |
![]() | Saltpeter Mine | 120 ![]() | 1 | 10 ![]() |
![]() | Oil Rig | 170 ![]() | 1 | 300 ![]() |
![]() | Rubber Plantation | 250 ![]() | 4 | 35 ![]() |
Final Product Production and Company Cost
To make the final products, you will need secondary product companies, as well as a certain amount of raw materials.
The amount of raw materials you need per day depends on the quality of the company.
Keep in mind that raw material companies Quality can't be upgraded or downgrade, and you can only build up to 5 Q1 and Q2 Product Companies, but each can be upgraded to Q5.
Icon | Building type | Raw Materials requirement per unit | Basic production | Maximum number of employees that can be hired | Cost |
---|---|---|---|---|---|
![]() | Food Factory Q1 | Turns 100 ![]() | Into 150 ![]() | 1 | 10 ![]() |
![]() | Food Factory Q2 | Turns 120 ![]() | Into 150 ![]() | 2 | 20 ![]() |
![]() | Food Factory Q3 | Turns 140 ![]() | Into 150 ![]() | 3 | 70 ![]() |
![]() | Food Factory Q4 | Turns 160 ![]() | Into 150 ![]() | 5 | 170 ![]() |
![]() | Food Factory Q5 | Turns 200 ![]() | Into 150 ![]() | 10 | 370 ![]() |
![]() | Army Weapons Factory Q1 | Turns 100 ![]() | Into 20 ![]() | 1 | 10 ![]() |
![]() | Army Weapons Factory Q2 | Turns 120 ![]() | Into 20 ![]() | 2 | 20 ![]() |
![]() | Army Weapons Factory Q3 | Turns 140 ![]() | Into 20 ![]() | 3 | 50 ![]() |
![]() | Army Weapons Factory Q4 | Turns 160 ![]() | Into 30 ![]() | 4 | 100 ![]() |
![]() | Army Weapons Factory Q5 | Turns 200 ![]() | Into 30 ![]() | 5 | 200 ![]() |
![]() | Navy Weapons Factory Q1 | Turns 100 ![]() | Into 20 ![]() | 1 | 10 ![]() |
![]() | Navy Weapons Factory Q2 | Turns 120 ![]() | Into 20 ![]() | 2 | 20 ![]() |
![]() | Navy Weapons Factory Q3 | Turns 140 ![]() | Into 20 ![]() | 3 | 50 ![]() |
![]() | Navy Weapons Factory Q4 | Turns 160 ![]() | Into 30 ![]() | 4 | 100 ![]() |
![]() | Navy Weapons Factory Q5 | Turns 200 ![]() | Into 30 ![]() | 5 | 200 ![]() |
![]() | House Factory Q1 | Turns 1000 ![]() | Into 0.2 ![]() | 1 | 10 ![]() |
![]() | House Factory Q2 | Turns 1200 ![]() | Into 0.2 ![]() | 2 | 20 ![]() |
![]() | House Factory Q3 | Turns 1400 ![]() | Into 0.2 ![]() | 3 | 70 ![]() |
![]() | House Factory Q4 | Turns 1600 ![]() | Into 0.2 ![]() | 5 | 170 ![]() |
![]() | House Factory Q5 | Turns 2000 ![]() | Into 0.2 ![]() | 10 | 370 ![]() |
![]() | Hospital Factory Q1 | Turns 1000 ![]() | Into 0.02 ![]() | 1 | 10 ![]() |
![]() | Hospital Factory Q2 | Turns 1200 ![]() | Into 0.02 ![]() | 2 | 20 ![]() |
![]() | Hospital Factory Q3 | Turns 1400 ![]() | Into 0.02 ![]() | 3 | 70 ![]() |
![]() | Hospital Factory Q4 | Turns 1600 ![]() | Into 0.02 ![]() | 5 | 170 ![]() |
![]() | Hospital Factory Q5 | Turns 2000 ![]() | Into 0.02 ![]() | 10 | 370 ![]() |
![]() | Defense System Q1 | Turns 1000 ![]() | Into 0.02 ![]() | 1 | 10 ![]() |
![]() | Defense System Q2 | Turns 1200 ![]() | Into 0.02 ![]() | 2 | 20 ![]() |
![]() | Defense System Q3 | Turns 1400 ![]() | Into 0.02 ![]() | 3 | 70 ![]() |
![]() | Defense System Q4 | Turns 1600 ![]() | Into 0.02 ![]() | 5 | 170 ![]() |
![]() | Defense System Q5 | Turns 2000 ![]() | Into 0.02 ![]() | 10 | 370 ![]() |