Wiki | Damage

Weapons

Weapons are low-level damage boosts that give a basic multiplier at the lowest market prices.

Brief overview of all weapons and their damage multipliers:


Weapons QualityDamage Multiplier

Army Weapons Q1
x0.3

Army Weapons Q2
x0.6

Army Weapons Q3
x0.9

Army Weapons Q4
x1.2

Army Weapons Q5
x1.5

Weapons QualityDamage Multiplier

Navy Weapons Q1
x0.3

Navy Weapons Q2
x0.6

Navy Weapons Q3
x0.9

Navy Weapons Q4
x1.2

Navy Weapons Q5
x1.5

RPG and Other Bonuses

RPG have the highest damage multiplier of all weapons, but can only be obtained through the Store, or by completing the Daily Order.

Damage Boosters are obtainable through the eDominacy packs or from special events, and boost damage only for the person who activated it. Use boosters in combination with high-tier weapons to maximise your damage output.


Item Bonus

RPG
x2.5

Booster Q1
x0.1
10 minutes

Booster Q2
x0.2
20 Minutes

Booster Q3
x0.3
30 Minutes

Booster Q4
x0.4
40 Minutes

Booster Q5
x0.5
50 Minutes

Damage Formula

You can calculate your damage in battles based on the following damage formula:


  • dmg = ceil(((lvl x 5) + str) x (1 + (rank x 0.025)) x power x boost + missile) x hits
  • dmg -= ds[on]%
  • ceil - rounds up the number
  • lvl - current level of the player as number
  • atr - Strength or Intelligence
  • rank - Military rank or Naval Rank as number (pictures of each rank hold the right number)
  • weapon - type of weapon currently activated (1.0 without weapons)
  • booster - type of booster currently activated (1.0 without booster)
  • natural_enemy - 1.0 or 1.1 depending on whether or not your country has finished passing the law for natural enemy on the opposing country
  • missile - increases fixed amount of damage based on its quality
  • hits - number of hits and energy used. With 10 energy you use 1 hit, with 100 energy you use 10 hits
  • ds - if defense shield is activated, decreases damage for attacking force based on its quality (5% - 25%)